Warriors of the lower tech levels differ greatly from their higher-tech peers, though they, too, can be amazingly lethal in combat. These lostworlder warriors bear the (originally derogatory) nickname of "Barbarians" with pride, denoting their brute force and raw endurance on the battlefield.
Skills: Athletics, Combat/Unarmed, Combat/Primitive Weapons, Culture/World, Survival, Tactics
These pathetic creatures of meat and bones dare to challenge even the most perfect and immortal machine with their combat prowess and hacking skills. Also called electronic warfare specialists, these men and women are often included in crack military teams to provide electronic coverage and attack enemy information systems.
Skills: Combat/Projectile Weapons, Combat/Energy Weapons, Computer, Security, Tech/Pretech, Tech/Postech
Almost any military formation contains military personnel to attend the wounded and save the lives of casualties of incoming enemy fire. They are trained both in modern combat and in caring for the wounded.
Skills: Athletics, Combat/Projectile Weapons, Leadership, Perception, Stealth, Tech/Medical
Company Man (or Woman)
The vast megacorporations need strong and clever men and women to enforce their boards' will, to deal with any trouble that arises and to 'deal' with unwanted competition. These Company Men (or Women) mix the skills of a business executive with those of an assassin and industrial spy.
Skills: Bureaucracy, Business, Combat/Any, Security, Stealth, Vehicle/Any
The way of a Ninja is an old and well-respected way, but these cyborg assassins do not belong to it or to its philosophy, but rather adapt some of the Ninjas' old techniques to use with extensive cybernetics.
Skills: Athletics, Combat/Unarmed, Combat/Primitive Weapons, Perception, Security, Stealth
Vast alien beasts roam strange worlds beyond the few known stars, and the Hunter's job is to hunt them, whether for food, trophies, defending a beleaguered colony or simply entertaining a visiting dignitary. The Hunter, consequently, is stealthy and skilled with hunting rifles, as well as with survival in the wilds.
Skills: Athletics, Combat/Projectile, Culture/World, Navigation, Stealth, Survival
The Perimeter Agency was once a branch of the old Terran Mandate tasked with monitoring technological progress and enforcing technological regulations, particularly where Maltech was concerned. Today, some of the Agency's local branches still exist, their agents restlessly fighting against dangerous technology, eugenic cults, deranged AIs and mad scientists.
Skills: Combat/Any, Computer, History, Perception, Science, Tech/Maltech
Not al warriors fight with guns, lasers or even swords; some hone their body into a deadly weapon. These pugilists, or martial artists, can fight extremely well with their fists and kicks, and endure much pain and damage.
Skills: Artist/Martial Art, Athletics, Combat/Unarmed, Culture/World, Culture/Any, Gambling
The secret world of espionage and counter-espionage requires capable men and women with a license to kill. In addition to being highly efficient with their gun, they must also flawlessly blend into enemy society and, of course, penetrate enemy facilities.
Skills: Combat/Any, Culture/Traveller, Gambling, Persuade, Security, Stealth
Modern combat is typically fought with mixed-unit forces, where tanks, APCs, AFVs, helicopters and grav-sleds complement and support the infantry fighters. The Vehicle Specialist specialized in operating such a combat vehicle, be that as a tanker, a jeep driver, or a helicopter or grav-sled pilot.
Skills: Combat/Gunnery, Combat/Projectile, Navigation, Tactics, Tech/Postech, Vehicle/Any