I've decided to create a few more Expert Training Packages for Stars Without Number. Feel free to use them!
The wealth of a star system's asteroid belts is the bread and butter of interstellar civilization, and the Belters are the hardy people who eke out a living out of mining them. Naturally enough, they are highly skilled in anything related to living and working in space, but they also know their way around complex sensor systems and can defend themselves with their fists in the rowdy bars of the belts.
Skills: Combat/Unarmed, Computer, Culture/Spacer, Exosuit, Vehicle/Space, Navigation, Profession/Miner, Tech/Astronautics
These individuals, be they police inspectors, secret agents or private investigators, are experts in searching for clues and piecing together the solution of mysteries, usually ones of criminal or political nature.
Skills: Bureaucracy, Combat/Any, Culture/Criminal, Culture/World, Perception, Persuade, Security, Stealth
The human body, like any other machine, might break down, and, like a machine, it can sometimes be repaired. This calls for a medical professional who possesses the skills and knowledge necessary to mend wounded or sick humans (or aliens!). These experts are highly sought after in space and on the ground for their medical capabilities.
Skills: Bureaucracy, Culture/Any, Instructor, Perception, Science, Tech/Medical, Tech/Postech, Tech/Pretech
Machinery has to be designed, maintained and tended. The Engineer is the master of both machine, starship and structure design and their maintenance and repair, an expert in applied science and an asset on board any starship.
Skills: Computer, Culture/Any, Exosuit, Profession/Engineer, Science, Any three Tech Skills
Brining joy and interest to other's life can be a profession, a leading job in the entertainment industry. Whatever art they have mastered, Entertainers know how to captivate an audience, and also know how to manage an entertainment outfit in the cut-throat market of ShowBiz.
Skills: Any two Artist skills, Business, Any two Culture skills, Persuade, gambling, Profession/ShowBiz
The vast bureaucracies of an advanced society, be they a mega-corporation or a government bureau, need capable men and women to lead them. The Executive training package reflects a character who has spent time in such a high-level managerial job, involved in business and bureaucracy as well as in human management.
Skills: Bureaucracy, Business, Culture/Any, Leadership, Persuade, Profession/Any, Steward, Vehicle/Any
Computer science, especially at Tech 4 and beyond, is a very complex science, allowing for much specialization and requiring cutting-edge professionals to maximise its use. The Hacker is a general term for an elite computer scientist, be that an expert programmer, a crackshot technician or the professional computer criminal.
Skills: Computer, Culture/Any, Perception, Persuade, Security, Science, Tech/Postech, Tech/Pretech.
Unlike the desk-dwelling executive of the larger shipping lines, the life of a Free Merchant crewman is both more interesting and more dangerous. These intrepid men and women reach distant stars and blaze new drill routes in search for new business opportunities, working as a tightly-knitted crew on board a small, often rickety, starship.
Skills: Business, Combat/Any, Culture/Spacer, Exosuit, Navigation, Persuade, Tech/Astronautics, Vehicle/Space
Some rootless people wander the spacelanes, some for the sheer thrill of it, others due to an inability to call any single place home. These Wanderers are jacks-of-all-trades, people who hop from one odd job to the other and from one planet to the next.
Skills: Combat/Unarmed, Combat/Any, Culture/Traveller, Culture/Any, Language, Gambling, Stealth, Survival