Friday, December 18, 2009

A Writer's Block

I'm suffering from a writer's block/blackout regarding this campaign.

One side of the problem is that I don't know where to start or what, exactly, should I prepare. If I had a to-do list I would've be able to start working on it right away; but I don't know what to prepare for such a campaign. For a regular trader, exploration or even mercenary game I'd know exactly what needs to be prepared (mostly adventures and world-based adventure hooks), but this kind of high-level play is quite difficult to prep for, especially as its a roaming high-level campaign (so there isn't a permanent cast of NPCs as would be in, say, a palace).

Another side of the problem is that I'm not sure about the overall plot. Ideally this should probably be a political "sandbox", but on the other hand I don't seem to attach very well to the this setting's hooks.

And yet another side of the problem is the general GM burnout I appear to be suffering from in the last few months or so. So far it's mainly affecting our D&D game, but I fear that this burnout is causing problems with the preparation of this campaign.

Any advice for overcoming this burnout and this writer's block would be welcome.


  1. G'Day,

    You might want to look at a game called "Burning Empires" by Luke Crane. It is based upon the comics "Iron Empires" Chis Moeller. Chris states that Traveller was an inspiration for his setting.

    The game is explicitly set up as a high level political game. It has plenty of ideas on how to set one up. I imagine there is a lot of material you could use for your traveller game.