Friday, April 9, 2010

Moving to Canopus

I've decided to change the campaign's setting to the Coreward-Trailing quadrant of the Canopus sector, set in the New Era in 1201 (Imperial date). The Collapse would provide the game with ample opportunities for adventure, exploration and commercial empire-building.

Here is a star-map of this quadrant in 1201:

Saturday, March 6, 2010

Aslan Miniatures

I've finished painting a bunch of Aslan miniatures ("Bear Men" by Stan Johansen Miniatures). These would be used for this game. I've chosen a reddish fur color inspired by some illustrations of Larry Niven's Kzinti I've seen some time ago. So here's the result:

Monday, February 22, 2010

Possible Changes

I'm thinking about a change in direction.

I have some problems with the Trojan Reach setting, especially the fact that it feels too under-populated and under-developed for a decent commercial campaign.

I might want to move this campaign from the Outer Rim Void in 1105 to the Coreward-Trailing corner of Canopus in 1201, which is a background I've been developing for some time now. Not only is the TNE background more comfortable to me (with its lack of uber-powerful, omnipresent Imperium), but I find myself easier to "connect" to it than to the Trojan Reach.

I also tend to love the TNE background more than the Classic Era OTU one...

And, of course, an Aslan noble with a trading ship will find her paws full of work developing new trade routes in the collapsed, war-torn Canopus Sector.

Maybe this will allow me to overcome my writer's block...

What do you think?

Friday, December 18, 2009

A Writer's Block

I'm suffering from a writer's block/blackout regarding this campaign.

One side of the problem is that I don't know where to start or what, exactly, should I prepare. If I had a to-do list I would've be able to start working on it right away; but I don't know what to prepare for such a campaign. For a regular trader, exploration or even mercenary game I'd know exactly what needs to be prepared (mostly adventures and world-based adventure hooks), but this kind of high-level play is quite difficult to prep for, especially as its a roaming high-level campaign (so there isn't a permanent cast of NPCs as would be in, say, a palace).

Another side of the problem is that I'm not sure about the overall plot. Ideally this should probably be a political "sandbox", but on the other hand I don't seem to attach very well to the this setting's hooks.

And yet another side of the problem is the general GM burnout I appear to be suffering from in the last few months or so. So far it's mainly affecting our D&D game, but I fear that this burnout is causing problems with the preparation of this campaign.

Any advice for overcoming this burnout and this writer's block would be welcome.

Friday, December 4, 2009

Prep Considerations

A question which arises is "what should I prepare for such a campaign". A 'normal' trader campaign requires a starmap, UWPs, some plot hooks and passengers/patrons; but this one would be a political sandbox, so things would be different.

I was thinking about making one or two important NPCs per world, contacts if you will; each would have his or her motivations and his or her interests. Other than that, detailing the governments of each world using both Path of Tears and the MGT Factions/Cultural Quirks tables would probably also be useful.

Any additional suggestions about what I should prep would be welcome.

Monday, November 16, 2009

A Writer's Block

I've run up to a relatively big problem.

I'm trying to build up a good enough political background to allow my player (who is, by the way, my lovely spouse) to have interesting political adventures in a sandbox of sorts. However, I'm both a little scared of getting into such big politics in the game AND I'm not sure that the ORV can provide the right amount of opportunities for such a game, with its many low-pop backwater worlds and little actual politics (except for competition between the megacorps, that is).

I'm also unsure about my ability to provide enjoyable high-level political intrigue of the kind my spouse would like to have in play.

I'll warmly welcome any advice about setting up high-level politics that will allow the players to adventure more in the diplomatic way of things rather than in the exploration/stealth/frontier-work that I'm more comfortable in running...

Wednesday, November 4, 2009

I might be using the following stuff from the old JTAS magazine in my campaign:

Tree Karkens (JTAS #1) are cool critters - I think I'll place them on Gollere.

The Model 317 Pressurized Shelter (JTAS #6) seems to be quite useful in general as an outpost, though I might prefer more interesting shapes.

Springers (JTAS #9) are interesting and might fit the same planet I'll set Safari Ship on.

Bwaps (JTAS #11) are a bit far from their home in the ORV, but a few will be present, especially in the Imperial administration.

Miniphants (JTAS #16 are quite an interesting example of genetic engineering.

Luugiir (JTAS #18) are very cool critters; I think I'll place them on some of the Vilani-colonized worlds.

JTAS #20 has Aslan Phylosophies - perfect as background to this campaign!